scholarly journals PENGEMBANGAN MODUL BIOTEKNOLOGI BERORIENTASI KEWIRAUSAHAAN GUNA MENINGKATKAN MINAT ENTERPREUNER SISWA SMA/MA

EDUSAINS ◽  
2021 ◽  
Vol 13 (1) ◽  
pp. 15-24
Author(s):  
Deden Ibnu Aqil ◽  
Adeng Hudaya ◽  
Nur Amega Setiawati

THE DEVELOPMENT OF AN ENTREPRENEUR-ORIENTED BIOTECHNOLOGY MODULE TO IMPROVE ENTREPRENEUR INTEREST IN SMA / MA STUDENTSAbstractThis research aimed to determine the application of learning models in increasing student interest in entrepreneurship. This biotechnology lesson was taken because this lesson contains an understanding of the use of biological materials in products that students can develop into entrepreneurial products. This research is a research and development (R&D) arranged systematically consisting of defining, designing, developing, and disseminating. The results of this study from the subject expert analysis, namely the feasibility of the content, shows a percentage of 81.25% is included in the very feasible category. The presentation feasibility percentage found of 80.00% is still a very feasible category. Regarding language feasibility, it got a percentage of 83.33%, which was still in the very feasible category, and for contextual assessment, it got a percentage of 80.55%. From media experts of the 75% eligible category. It was in the feasible category criteria. In terms of module design, 61.11% is a feasible category and module content design is 91.25% very feasible. Based on the results of tests carried out by students, the aspect of the module display was 84.58%, of the content presented was 83.46%, entrepreneurial aspects were 86.32%. Modules fall into the category of proper evaluation and are so worthy that they only need to be slightly revised. AbstrakKegiatan penelitian ini bertujuan mengetahui penerapan model pembelajaran dalam meningkatkan minat enterpreuner siswa. Pelajaran bioteknologi ini diambil karena pelajaran ini mengandung pemahaman tentang pemanfaatan bahan hayati  menjadi produk yang bisa dikembangkan siswa menjadi produk kewirausahaan. Penelitian ini merupakan penelitian dan pengembangan (R & D) yang disusun secara sistematis terdiri dari define/penetapan, design/perancangan, develop /pengembangan, dan disseminate/penyebaran. Hasil penelitian ini dari analisis ahli materi yaitu kelayakan isi menunjukan presentase 81,25% termasuk dalam kategori sangat layak, kemudian dalam kelayakan Penyajian didapat presentase sebasar 80,00 % masih kategori sangat layak. Dalam hal kelayakan Penyajian didapat presentase sebesar 80,00 %, kemudian dalam hal kelayakan Bahasa mendapat presentase sebesar 83,33% masih dalam kategori sangat layak dan untuk penilaian kontekstual mendapatkan presentase sebesar 80,55%. dari ahli media dari ukuran 75 % kategori layak. Dari sisi kriteria masuk dalam kategori layak, dari sisi desain modul 61,11 % kategori layak dan Desain isi modul 91,25 % sangat layak. Berdasarkan hasil pengujian yang dilakukan oleh siswa dari aspek tampilan modul sebesar 84,58% dari penyajian materi sebesar 83,46%, aspek kewirausahaan 86,32 %. Modul termasuk dalam kategori penilian layak dan sangat layak sehingga hanya perlu sedikit direvisi. 

2021 ◽  
Vol 3 (1) ◽  
pp. 76
Author(s):  
Lisnawaty Simatupang ◽  
Indah Santika

Student worksheets are sheets that are used as guidelines in learning and contain tasks that must be done by students in certain studies. This study aims to see: (1) The design of student worksheets based on guided inquiry on the subject of chemical equilibrium; (2) analyzing the feasibility of student worksheets (LKS) based on guided inquiry learning models on chemical equilibrium material; (3) analyzing the response of student and teacher attractiveness to student-based student worksheets based on guided inquiry on the subject of chemical equilibrium. The research subjects were student worksheets based on guided inquiry. The object of research is the material of chemical equilibrium. The development of student worksheets refers to the research and development model of the Borg and Gall. This worksheet has been validated by validators / experts and has been through small group trials to obtain valid and interesting results. The results of this study indicate that: the results of validation by material experts get a percentage of 85% and the results of validation by media experts get a percentage of 88,57% with a very feasible category. Meanwhile, the results of the attractiveness based on the responses of the teacher and students got a percentage of 90% and 88.85% respectively, with the very interesting category.


Author(s):  
I Kt Bento Suartawan . ◽  
I Made Putrama, S.T., M.Tech . ◽  
Dr. Dewa Gede Hendra Divayana, S.Kom., M .

Tujuan penelitian ini (1) Untuk menghasilkan rancangan dan mengimplementasikan hasil rancangan pengembangan e-modul berbantuan media CAI pada mata pelajaran Desain Grafis Vektor Berbasis Project Based Learning Kelas X Multimedia Di Smk Ti Bali Global Singaraja, (2) Untuk mengetahui respon guru dan siswa terhadap pengembangan e-modul berbantuan media CAI pada mata pelajaran Desain Grafis Vektor Berbasis Project Based Learning Kelas X Multimedia Di Smk Ti Bali Global Singaraja. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas X Multimedia di SMK Ti Bali Global Singaraja tahun ajaran 2017/2018. Untuk mengetahui respon guru dan siswa terhadap e-modul desain grafis vektor diperoleh dengan menggunakan metode angket. Hasil penelitian menunjukkan bahwa: (1) Hasil rancangan dan implementasi e-modul berbantuan media CAI yang telah dikembangkan pada mata pelajaran Desain Grafis Vektor Berbasis Project Based Learning Kelas X Multimedia di Smk Ti Bali Global Singaraja dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. (2) Hasil analisis data respon guru menunjukkan bahwa, didapatkan rata-rata skor respon sebesar 47%, jika dikonversikan ke dalam tabel penggolongan respon maka termasuk pada kategori positif. Sedangkan untuk respon siswa terhadap pengembangan emodul didapatkan rata-rata skor respon sebesar 69,38%, jika dikonversikan ke dalam tabel penggolongan respon siswa termasuk pada kategori sangat positif.Kata Kunci : E-Modul, Desain grafis vektor, Project Based Learning Berbasis Proyek, Model ADDIE. This study aims (1) to produce design and implement the development design’s results of E-Module assisted by CAI media on Design Grafis Vector Subject based on Project Based Learning at grade X Multimedi in SMK TI Bali Global Singaraja (2) to study the teacher’s and the students’ response towards the development of E-Module that assisted by CAI media on Design Grafis Vector Subject based on Project Based Learning at grade X Multimedi in SMK TI Bali Global Singaraja. The type of this research is Research and Development (RnD) combainded by ADDIE development model. The subject of this research was the Multimedia students at grade X in SMK TI Bali Global Singaraja in the academic year 2017/2018. In this study was using questionnaire to determine the teachr’s and students' response toward the e-modules of Design Grafis Vector. The results of this study show that (1) the results of design and implementation of E-Module assisted by CAI media which has been developed on Design Grafis Vector Subject based on Project Based Learning at grade X Multimedi in SMK TI Bali Global Singaraja is successfully applied by some of the tests conducted. (2) The result of analyze data of teacher’s response show that, it obtained an average score of responses was 47, if it converted into the classification table, the response counted in the positive category. While, for the students' response toward the development of e-modules obtained the average score of responses was 69.38, then it is counted as positive category if converted into the table classification students’ responses.keyword : ADDIE, E-Module, Design Grafis Vektor, Project Based Learning.


2020 ◽  
Vol 5 (1) ◽  
pp. 39
Author(s):  
Ana Laela ◽  
Samsuddin Samsuddin ◽  
Hernawan Hernawan

The aim of the study was to produce and develop a javelin learning model for SMK students. This research uses the method of Research and Development (R&D) of Borg and Gall, the subject of this research and development is the student/I SMK Negeri 2 Rangkas Bitung. In limited trials (small group trials) use subjects 20 students/I and a large group trial using 40 subjects while the effectiveness test was using the 40 subjects. In the test of the effectiveness of learning models using the instrument assessment instruments how to hold the javelin, prefix attitude, throwing movements, the final attitude/recovery using rubric/portfolio (Process Assessment). Analysis of the data in this study using test-T, the results of the initial test before given the treatment of a javelin learning model amounting to 52.93 then after giving the treatment of the learning model in javelin increased to 89.90. In the test of significance differences with application. Keywords: Learning Model, javelin throw


2018 ◽  
Vol 2 (5) ◽  
pp. 789
Author(s):  
Maria Yulianti

The background of this study was the low student learning outcomes of PPKn, from 28 students who achievedthe completeness criteria at least only 11 students (39.29%). The low student learning outcomes are caused bythe high level of individuality between students so that the achievement of competence among studentsexperiences a very distant difference. Based on this, the researchers made improvements to student learningoutcomes through the application of STAD cooperative learning models. This research is a classroom actionresearch, with the subject of class VII of SMP Negeri 3 Teluk Kuantan. The data used in this study is PPKnlearning outcomes data. The results stated that after applying the STAD type cooperative learning model studentlearning outcomes had increased in the initial data the number of students who completed were 11 students, incycle I had an increase with the number of 18 students, and in cycle II the number of students who completedcontinued to increase by the number 22 student.


Author(s):  
Anggi Yulihar And Nora Ronita Dewi

The study deals with the developing interactive media for senior high school students. The objective of this study is to find out how to develop interactive media for better speaking skill of senior high school students. The research was conducted by using Research and Development (R&D). The subject of this research was 2016/2017 students of the eleventh grade of Class XI IPA4 in SMAN 1 Batang Kuis. The number of the students was 30 students. The data of this study was collected by using need analysis questionnaire and experts’ judgment. Need analysis questionnaire was calculated by using percentage to get the information of students’ need before developing interactive media. Experts’ judgment was calculated by using likert data, mean and criteria interval of expert judgment to know the validity of interactive media which has been developed. After the data analyzed, it was found that the experts’ judgment result was 4.80 which had a very good criteria interval. The result of the research find that interactive media is a very good to be used in teaching speaking skill.


2021 ◽  
Vol 22 (5) ◽  
pp. 481-508
Author(s):  
Robert P. Carlyon ◽  
Tobias Goehring

AbstractCochlear implants (CIs) are the world’s most successful sensory prosthesis and have been the subject of intense research and development in recent decades. We critically review the progress in CI research, and its success in improving patient outcomes, from the turn of the century to the present day. The review focuses on the processing, stimulation, and audiological methods that have been used to try to improve speech perception by human CI listeners, and on fundamental new insights in the response of the auditory system to electrical stimulation. The introduction of directional microphones and of new noise reduction and pre-processing algorithms has produced robust and sometimes substantial improvements. Novel speech-processing algorithms, the use of current-focusing methods, and individualised (patient-by-patient) deactivation of subsets of electrodes have produced more modest improvements. We argue that incremental advances have and will continue to be made, that collectively these may substantially improve patient outcomes, but that the modest size of each individual advance will require greater attention to experimental design and power. We also briefly discuss the potential and limitations of promising technologies that are currently being developed in animal models, and suggest strategies for researchers to collectively maximise the potential of CIs to improve hearing in a wide range of listening situations.


2012 ◽  
Vol 2012 ◽  
pp. 1-8 ◽  
Author(s):  
Patrick Hester

When dealing with complex systems, all decision making occurs under some level of uncertainty. This is due to the physical attributes of the system being analyzed, the environment in which the system operates, and the individuals which operate the system. Techniques for decision making that rely on traditional probability theory have been extensively pursued to incorporate these inherent aleatory uncertainties. However, complex problems also typically include epistemic uncertainties that result from lack of knowledge. These problems are fundamentally different and cannot be addressed in the same fashion. In these instances, decision makers typically use subject matter expert judgment to assist in the analysis of uncertainty. The difficulty with expert analysis, however, is in assessing the accuracy of the expert's input. The credibility of different information can vary widely depending on the expert’s familiarity with the subject matter and their intentional (i.e., a preference for one alternative over another) and unintentional biases (heuristics, anchoring, etc.). This paper proposes the metric of evidential credibility to deal with this issue. The proposed approach is ultimately demonstrated on an example problem concerned with the estimation of aircraft maintenance times for the Turkish Air Force.


Author(s):  
Pangestu Cahyo Gumelar

Abstract: Schools are part of the community, therefore schools must be able to strive for the preservation of the cultural richness of the community. Giriloyo Village, Imogiri, Bantul as an area that still preserves batik activities, and even batik becomes the main livelihood for several families. To continue to maintain this cultural heritage, MI Ma'arif Giriloyo I included batik extracurricular into local content that must be taken by students. This extracurricular batik aims to instill cultural values ​​so that students can foster a sense of love for their own culture. This type of research is qualitative research. Data collection techniques using the method of observation, documentation, and interviews. The object of this research is the implementation of batik extracurricular activities. With the subject of the Madrasah Head, Batik Extracurricular Teachers, students in grade V. Data analysis methods developed by Miles and Huberman are data reduction, data display, and conclusion drawing/verification. Test the validity of the data using reference material. The results of this study indicate that: 1) The batik extracurricular implementation is carried out consistently and systematically according to the learning steps starting from the introduction, core and closing activities. 2) The teacher develops the creativity of students by giving them freedom of expression and constant practice. 3) The inhibiting factors in batik extracurricular implementation are the lack of class hours, the amount of equipment that is not balanced with students, there is no specific place for batik practice. Factors supporting the implementation of batik extracurricular include the community environment, high student interest.


2016 ◽  
Vol 6 (2) ◽  
pp. 173 ◽  
Author(s):  
Ismalik Perwira Admadja ◽  
Eko Marpanaji

Penelitian ini bertujuan untuk: (1) menghasilkan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar, (2) mengetahui kelayakan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar, dan (3) mengetahui peningkatan hasil belajar siswa menggunakan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar. Metode penelitian yang digunakan adalah metode penelitian dan pengembangan dengan desain model pengembangan Stephen M. Alessi dan Stanley R. Trollip. Langkah-langkah pengembangannya yaitu: (1) perencanaan; (2) desain; dan (3) pengembangan. Teknik analisis data untuk uji coba produk menggunakan statistik deskriptif. Hasil penelitian menunjukkan bahwa: (1) ditinjau dari aspek media dinilai “Sangat Baik” dengan skor 4,27 oleh ahli media;(2) ditinjau dari aspek materi dinilai “Sangat Baik” dengan skor 4,47 oleh ahli materi; (3) ditinjau dari aspek penggunaan dinilai “Sangat Baik” dengan skor 4,23 oleh siswa; (4) peningkatan hasil belajar siswa menunjukkan kenaikan rerata skor siswa kelas yang menggunakan multimedia sebesar 31,53 sedangkan kelas yang tidak menggunakan multimedia meningkat sebesar 20,11. Kata kunci: pengembangan, pembelajaran, multimedia pembelajaran, kelayakan. DEVELOPING LEARNING MULTIMEDIA OF INDIVIDUAL PRACTICE IN FUNDAMENTAL MUSIC INSTRUMENT FOR SMK STUDENTS IN THE EXPERTISE OF KARAWITAN Abstract The purposes of this research were: (1) to produce multimedia learning on the subject of individual practice in fundamental music instrument; (2) to determine the appropriateness of the learning multimedia in the subject of individual practice in fundamental music instrument; and (3) to determine the improvement in the students’ learning outcomes from the use of multimedia in teaching the subject of individual practice in fundamental music instrument.This research was a research and development, with the development model design by Alessi and Trollip. The development stages were as follows: (1) planning; (2) design; and (3) development. The data of the try-out of the product was analyzed using descriptive statistics. The results showed that: (1) the media aspects were rated "very good" with a score of 4.27 by the media expert; (2) the material aspects were rated "very good" with a score of 4.47 by the materials expert; (3) the aspects of using product were rated "very good" with a score of 4.23 by the students; (4)the improvement of the students’ learning outcomes in the class using the multimedia showed a mean score increase of 31.53 which was greater than that of the nonmultimedia class which was only 20.11. Keywords: development, learning, learning multimedia, appropriateness


LEKSIKA ◽  
2020 ◽  
Vol 14 (2) ◽  
pp. 67
Author(s):  
F Fatimah ◽  
Irma Shinta Dewi ◽  
Sri Purwantini

This research  is aimed to find out the target and learning needs of Nautical students at PIP Semarang and designing the appropriate material for Nautical students at PIP Semarang. This is a Research and Development project. The steps of doing this research are (1) need analysis (2) make syllabus (3) designing materials (4) expert consultation (5) try out material (6) evaluation. The subject of this research is the third-semester students of Nautical department at PIP Semarang. The instruments used are questionnaires for need analysis, interview guide and observation sheets. The data were analyzed by using descriptive quantitative and qualitative. The results of the research recommend three  units namely (1) Initial Call (2) Message Marker and (3) On Board Communication Phrases which are developed with communicative approach. The research gives contribution to the teaching and learning English at Nautical Department of Politeknik Ilmu Pelayaran Semarang.


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