scholarly journals Development of Electronic Learning Media Based 3D Pageflip on Subject Matter of Photosynthetis in Plant Physiology Course

BIODIK ◽  
2018 ◽  
Vol 4 (2) ◽  
pp. 121-134 ◽  
Author(s):  
Upik Yelianti ◽  
Muswita Muswita ◽  
M Erick Sanjaya

The aim of this research is to develop the electronic learning media on the subject matter Plant Physiology based 3D pageflip. The 3 D Pageflip is the software that can display the learning material, like: power point, text, pictures, photos, animation, student’s worksheet and videos are integrated in one packaging. This research was designed in ADDIE’s model which have five steps, namely: Analyze, Design, Develop, Implement, and Evaluate. This media was validated by design expert and content expert. The qualitative data from expert suggession used to revise this media, while the qualitative data got from the student’s response to this media. This media was validated by design expert  twice and got the last score about 44 (91.67%) with very good criteria. Then, the media also validated by content expert and obtanied the score about 36 (80%) with very good criteria. After validated, the electronic learning media trial to the biology student for the small group test with 9 students as a repondent and obtained the score about 48.87 with very good criteria, while the big group trial test with 15 student as a respondent,  got the score about 49.87 with very good criteria. In conclussion, this electronic learning media on subject matter Photosynthesis for Plant Physiology course  is very good to use in classroom and also individually.                                                                                                               Keywords: electronic media, 3D pageflip, photosynthesis, plant physiology Abstrak   Penelitian ini bertujuan untuk mengembangkan media pembelajaran elektronik berbasis 3D Pageflip pada materi fotosintesis mata kuliah Fisiologi Tumbuhan. 3D pageflip ini merupakan software yang dapat menyajikan perangkat pembelajaran seperti: PPT, teks, gambar, foto, LKPD, lagu, animasi, dan video  yang terintegrasi dalam satu paket. Media ini dirancang dengan model ADDIE yang memiliki 5 tahapan, yaitu: Analisis, Desain, Develop, Implementasi, dan Evaluasi. Media elektronik ini divalidasi oleh ahli desain media dan ahli. Data kualitatif berupa saran diperoleh dari ahli desain dan ahli materi digunakan untuk merevisi media. Setelah media dinyatakan layak maka dilanjutkan dengan uji kelompok kecil dan besar untuk melihat repons mahasiswa biologi. Validasi desain media elektrnoik berbasis 3D pageflip dilakukan sebanyak 2 kali dan diperoleh skor akhir sebesar  44 (91.67%) dengan kriteria sangat baik. Kemudian media divalidasi oleh ahli materi juga sebanyak 2 kali dan diperoleh skor akhir sebesar 36 (80%) dengan kriteria sangat baik. Hasil ujicoba kelompok kecil dengan 9 orang mahasiswa pendidikan biologi sebagai responden dan diperoleh skor sebesar  48.87 dengan kriteria sangat baik/sangat setuju. Selanjutnya hasil ujicoba kelompok besar dengan jumlah mahasiswa sebanyak 15 orang diperoleh skor sebesar 49.87 dengan kriteria juga sangat baik. Dapat disimpulkan bahwa media pembelajaran elektronik berbasis 3D pageflip pada materi fotosintesis mata kuliah Fisiologi Tumbuhan sangat layak digunakan dalam pembelajaran di kelas maupun secara individu.   Kata kunci: media elektronik, 3D pageflip, fisiologi tumbuhan

Teknodika ◽  
2017 ◽  
Vol 15 (1) ◽  
pp. 54
Author(s):  
Tangsi Sasmito

<p>The aims of this research are: (1) to develope instructional multimedia for Science instruction for the grade six students of elementary schools; (2) to investigate aspects the quality of the developed instructional basic website ‘cyeber’ for Science instruction.The respondents of the try-out in this research consisted of one media expert, one subject matter expert, three students for One-To-One try-out, 12 students for the Small-Group Try-Out, and 30 students for the Field Try-Out. The data collected in this research included the evaluation data from the subject matter<br />expert, the evaluation data from the media expert, and data from the students on the aspects of content, instruction, and media. The data were collected using an evaluation sheet, questionnaire, Pretest and Postest to reveal the effectiveness of the product implementation. The data were analyzed using the statistic descriptive technique. The findings suggest that: (1) the product of the development of the instructional basic website ‘Cyeber’ for Science instruction in the grade six of elementary schools is interactif; (2) the model was developed through steps consisting of analysis, design, production, and evaluation stages; (3) viewed from<br />the content, instruction, and media aspects the quality of the developed instructional basic website ‘Cyeber’ was very good with average score of 4.40 for the content, 4.39 for the instruction aspect, and 4.48 for the media aspect. The effeciveness of the developed instruction multimedia was indicated by difference in the students’ average scores in the pretest (M=45.30) and the postest (M=73.19). The percentage of students who master the learning material after using the developed instructional multimedia was 85.11%</p>


2018 ◽  
Vol 4 (2) ◽  
pp. 119
Author(s):  
Ziaurrahman Ziaurrahman ◽  
Herman Dwi Surjono

Penelitian ini bertujuan untuk: (1) menghasilkan produk e-learning adaptif berbasis web untuk siswa kelas X SMA pada mata pelajaran Pendidikan Agama Islam, (2) mengetahui kelayakan produk e-learning adaptif, dan (3) mengetahui kebermanfaatan produk melalui peningkatan hasil belajar. Jenis penelitian ini merupakan penilitian dan pengembangan (R&D) diadaptasi dari model Alessi dan Trollip. Prosedur pengembangan meliputi tahap perencanaan, desain, dan pengembangan. Pada uji alpha dilakukan penilaian oleh 2 ahli materi dan 2 ahli media untuk mengetahui kelayakan produk. Tahap berikutnya dilakukan uji beta 1 terhadap 5 siswa kelas X-I dan uji beta 2 sebanyak 25 siswa kelas X-G. Selanjutnya tes sumatif terhadap 25 siswa. Hasil penelitian menunjukkan bawah (1) Produk e-learning adaptif berbasis web dengan fasilitas meliputi: tes gaya belajar, paket bahan ajar (mode umum dan khusus visual auditori dan kinestetik), forum perkenalan, diskusi, dan chatting; (2) produk  telah layak digunakan berdasarkan validasi 2 ahli media; (3) terjadi peningkatan pencapaian hasil belajar kognitif siswa setelah menggunakan e-learning adaptif.Kata kunci: pengembangan, e-learning adaptif, mata pelajaran Pendidikan Agama Islam. DEVELOPING AN ADAPTIVE E-LEARNING MEDIA IN THE ISLAM EDUCATION SUBJECT MATTER OF GRADE X FOR SMAAbstractThis research study aims to: (1) Develop a web-based adaptive e-learning media for the Islam Education subject matter of grade X of SMA Negeri 11 Yogyakarta, (2) identify the appropriateness of the developed adaptive e-learning product, and (3) identify the usefulness of the developed media through the improvement of students’ learning outcome. This study was a research and development (R&D) study adapting Alessi and Trollip’s model. The procedures of the study were planning, design, and development. In the alpha test, two materials experts and two media experts examined the product to determine its appropriateness. The next stage tested the beta 1 to 5 class X-I and beta 2 test as many as 25 students of class X - G . Further more summative test to 25 students. The results of the study are as follows: (1) the web-based adaptive e-learning media consisted of tes learning style, a package of learning material (the general and specific modes of visual, auditory, and kinaesthetic), an introduction forum, discussion, and chatting, (2) The developed media is appropriate to use based on the results of the validation by the media experts, (3) There is an improvement of the cognitive learning achievement of the students after the use of the adaptive e-learning media.Keywords: development, adaptive e-learning, islam education subject matter


2020 ◽  
Vol 4 (6) ◽  
Author(s):  
Dian Febriyanti ◽  
Zetra Hainul Putra ◽  
Gustimal Witri

This study aims to test the feasibility of a three-dimensional snake and ladder  game to reflect the thematic learning material from theme 6 subthemes 2 about taking care of animals around me. This study was conducted in June 2020 in one of  second grade parent house of SD N 37 Pekanbaru. This research is motivated by the lack of learning media that can be used to primary school students. The learning outside learning hours is important for students to be able to have leraning activities, working together in groups, respecting friends' opinions and interacting. The 3D snake and ladder game is an interesting game. The development of 3D snake and ladder game is carried out according to the Research and Development (R&D) method according to the procedure of ADDIE development models. The feasibility test of 3D snake and ladder game product had validation rate of 87.5% from the media expert in the "very acceptable" category and 92.5% from the content expert in the "very acceptable" category. Student responses to the snake and ladder game developed as a whole scored 95.97% in the "excellent" category.


2017 ◽  
Vol 5 (3) ◽  
Author(s):  
Aulia Zahroyat ◽  
Sujoko Sujoko ◽  
Endang Setyaningsih

This study is written: (1) to find out whether the use of media Microsoft Power Point can improve students’ reading ability (2) to describe what happens when the Microsoft Power Point is applied in teaching reading. The subject was V of one of elementary school in Karanganyar in the academic year of 2013/2014. This is an action research conducted in two cycles. There are two kinds of data: qualitative data and quantitative data. The qualitative data are collected through observation and interview. The quantitative data are collected using test. The research findings prove that media Power Point could improve the students’ reading ability in indentifying detailed information in a text, meaning of certain words, and reference. The students’ achievement from pre-test score to post-test increased from 61.45 in pre-test, 70.53 in post-test 1, and 88.29 in post test 2. Besides, the media also made the teaching and learning process became effective and the students became more focus to the lesson


2019 ◽  
Vol 3 (3) ◽  
pp. 660
Author(s):  
Ranirizal Ranirizal

Performance is the performance shown by educators, both in quality and quantity in carrying out their duties in accordance with the responsibilities given to them professionally. Educator performance development is a very decisive factor in the success of the education and learning process. In fact, in Kindergarten Rayon IV, Dumai City, there is still a low level of competency standards possessed by educators. The intended competency standard is from the standard academic qualifications and four competencies that must be possessed by a kindergarten educator, namely pedagogic, professional, social and personality competencies. This is evidenced by educators not yet mastering learning material with the maximum known when the learning process educators are not able to explain well the subject matter, and educators have not shown maximum performance in carrying out their duties and functions. The purpose of this study was to see whether there was an influence on teacher professionalism on teacher performance in Dumai IV Rayon Kindergarten. The results of the study prove that there is a significant relationship between the professionalism of Kindergarten educators and the performance of educators in Kindergarten Rayon IV, Dumai City. This is evidenced by the value of Sig (2-tailed) professionalism on educator's performance of 0,000, so the calculation shows 0,000 <0.05. This means that Ha is accepted, that is, there is a significant relationship between the professionalism of Kindergarten educators and the Performance of Educators in Kindergarten Rayon IV, Dumai City.


2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Biya Ebi Praheto ◽  
Andayani Andayani ◽  
Muhammad Rohmadi ◽  
Nugraheni Eko Wardani

Learning media always develops the following technological developments. Likewise, the media in learning is listening to Indonesian. The development of learning media is important. Adobe Flash-based media developed to facilitate lecturers and students in learning Indonesian listening skills in the Elementary School Teacher Education Study Program. Media that are designed to be interesting may not only train cognitive knowledge but also practice practical listening skills. Adobe Flash-based media for listening are designed by displaying several menus, namely the home menu, RPS (Semester Learning Plan), materials, practices, games, music, profiles, and references, as well as close menus appearing in accordance with the cross (x) to be used using the application. The hope media developed was able to assist lecturers in delivering learning material, as well as helping students learn well in the classroom and outside the classroom.


2020 ◽  
Vol 4 (1) ◽  
pp. 100
Author(s):  
Jefryadi Jefryadi

The 2013 curriculum-based integrative thematic learning model is a learning strategy that involves several subjects into a learning theme that uses an interdisciplinary approach to provide meaningful experiences to students in the learning process. The application of this learning model requires adequate infrastructure and mature teacher understanding concepts. Integration and success in this learning model can be seen from the aspect of understanding of the learning model, aspects of the learning strategy, and aspects of the use of media in learning. Because every teacher has their own characteristics in conveying learning to students, in order to achieve learning objectives. Therefore the writer wants to examine more deeply how the application of the 2013 curriculum-based integrative thematic learning model in MIN Yogyakarta II and MI Ma'had Islamy Kotagede Yogyakarta?. This study aims to determine the mastery of integrative thematic learning models, the strategies applied and the media used by teachers in the application of integrative thematic learning models. This research is categorized in the type of field research (Field Research) which is descriptive with qualitative research methods using theories about integrative thematic learning models then proceed to drawing conclusions. The results showed that in general these two institutions had applied the integrative thematic learning model well. The teacher's mastery of the learning model and the methods used by the teacher in linking learning material are already good so that learning becomes a unified and meaningful whole for students. Then the strategies used by the teacher in planning learning activities, preliminary activities, core activities and closing activities are quite diverse and adjusted to the needs and interests of students. The media used have their respective characteristics and are always adapted to the learning material to be taught. Although they have differences in learning strategies and the media used in teaching, however, they have the same goal of achieving success in teaching so that the expected goals can be achieved and provide meaningful experiences to students.


2018 ◽  
Vol 2 (2) ◽  
pp. 142-147
Author(s):  
Guntoro Guntoro ◽  
Loneli Costaner ◽  
Lisnawita Lisnawita

Teaching and learning process is an integral in the achievement of human resources who have the skills in the field in accordance with the goals of a college. Students who undergo the study other than he get the knowledge in the field that he studied, will also be given the learning experience given the task by the lecturer supervisor of the course and then the results are feasible for the percentage of campus forums with tools and complete electronic media. Nowadays, the percentage becomes the obstacle by students to get the perfect score, because the percentage is related to the presentation slide which is interesting and easy to understand by the audience. The percentage slide also becomes an assessment at the moment of presentation in front of the class forum, the student is not yet understand how to make an interesting and effective presentation so that the idea is well conveyed. In addition, students also difficult to make a presentation with a combination of images and writing because it has not got the skills to design the slide so much the results of the presentation of what is with a fairly satisfactory percentage value. In today's digital age, it can be said that any profession of someone in the world of organization, both business world and academic world can not be separated from the necessity to do the exposure to explain the purpose of a problem or information. Ability to present good information with an attractive means is necessary to get the ideas and ideas to the person who received the information. Good presentation skills, interesting and informative is needed everyone so that ideas or ideas can be easily understood. One of the media presentations to make the ideas submitted so more informative and interesting is to use Ms. Power point.


JOURNAL ASRO ◽  
2019 ◽  
Vol 10 (1) ◽  
pp. 105
Author(s):  
Bayu Wibisono ◽  
Alexander Victor Bukit ◽  
Adi Bandono ◽  
Edy Widodo

School of Communication (Sekom) is a place for educational institutions of the Indonesian Navy'sNational Army which has the duty to educate and prepare human resources in the field of communication.In providing Morse gesture learning material, the instructors still use the media in the form of a Morseknock tool manually, the news is received and recorded by other students with a sheet of paper or abook. There are ideas or ideas from the author to combine the Morse signal method using computermedia in its implementation. The design of this study was carried out to provide an overview of thesystem to be created. The flow of news delivery is news that is processed in the server and then sentusing the computer as a server automatically so that it will come out in the form of morse audio after theprocess begins and then is received by students using a computer as a client and the results of studentanswers will be automatically saved into the server, after saving the teacher can retrieve the resultsdirectly typing students who automatically have a value that is managed in the server. The assessmentsystem is automatically processed in the server by means of a comparison between the news sent by theteacher with the results typed by students.Keywords: Morse, Server and client.


Author(s):  
Toto Ruhimat ◽  
Tata Risdian Rosdiana

<p>This research aims to improve students' analysis and synthesis abilities on electronic component learning material using the Research and Development (R&amp;D) method. Data were obtained from tenth-grade students of the Industrial Electronic Engineering Department in Bandung Regency and analyzed using the pre-test and Post-test with normalized gain. The results showed that during the stages of limited and product operational testing, the developed product tends to improve students' analysis and synthesis abilities in basic electronic learning material with electronic component sub-materials. Therefore, Android-Based Interactive Mobile Learning has succeeded in creating new and effective ways for students to learn.</p>


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