scholarly journals Pengembangan Buku Bergambar Bertekstur Dilengkapi Teka-Teki Silang Sebagai Media Pembelajaran Biologi Sub Materi Jaringan Epitel Kelas XI SMA

2020 ◽  
Vol 1 (1) ◽  
pp. 15-24
Author(s):  
Saifullah Hidayat ◽  
Fima Diah Rovvy Anggraeni ◽  
Siti Mukhlishoh

Media is one of tool to help the learning process. The media used in Senior Hight School 7 Semarang still general like book and LKS, the media admitted still has weakness from the presentation of contents, picture and increasing students interest, so that the learning looks monotonic and less to give progress of learning which is fun in the class. The thing explained raises the results of research like Developing The Book Which has Pictures and Textured  and It is Completed with Crossword Puzzle As Media Learning Sub Material Materials Epitel Class XI SMA. This research uses the method. (R & D) with 4-D development model Thiagarajan dkk production Defind, Design, Develop and Dessiminate. The result of the research is based on the assessment of media material expert has decent criteria (Very Good) with 90.9% percentage, assessment according to the media expert is included in the criteria worth (excellent) with 85.5% percentage and the assessment according to the teacher is included in the appropriate category (Very Good) with a percentage of 98.48%. The effectiveness of the media on the value of entry in the category is quite effective with the mean of the average student control score of 5.70. Media readability test after using in the learning category is very good with a percentage of 86.1%. The result of reseach showing deserves using in the learning.

2019 ◽  
Vol 8 (2) ◽  
pp. 151-158
Author(s):  
I Dewa Putu Nyeneng ◽  
◽  
Afif Rahman Riyanda ◽  
Kartini Herlina ◽  
◽  
...  

This study explores Android-based mobile learning media design on electrical content. The Media is designed to contain electrical content that is abstract and can not be seen with the naked eye. The content is depicted in a tangible and easily understood by students. The methods used in the development of the research media are Research and Development (R&D), and the development model conducted in this study is the IDI (Instructional Development Institute) Model of research results shows that the media Learning on electrical content is considered valid and the media is easy to use for students and teachers in the learning process. Keywords: learning Media, Mobile Learning, Android, electricity


Author(s):  
RODY SATRIAWAN ◽  
FAHRURROZI FAHRURROZI ◽  
NENY ENDRIANA ◽  
NILA HAYATI ◽  
RISTU HAIBAN HIRZI ◽  
...  

This research aimed to develop audio visual based on learning media using adobe flash professional CS6 in material subject for students of seventh graders at MTs Mu'allimin NW Pancor that was valid, practical and effective. This research was a research and development (R&D) that was adapted from the ADDIE development model. There are 5 stages: (1) Analysis; (2) Design; (3) Development; (4) Implementation; and (5) Evaluation. The population was students of seventh graders , with a sample of students of VIIB . Data collection techniques used were using a questionnaire that was analyzed descriptively. The results showed that audio visual based on learning media using adobe flash professional CS6 which had been developed based on the assessment of media experts obtained by 96 with a very good category and material expert assessment was obtained by 42 with a good category. Based on students' responses to the practicality of the media it was found that the percentage of assessment was 75.35% with the practical category. Based on tests of student learning outcomes on the effectiveness of the media obtained a percentage of 88.46%. Based on the results of data acquisition shows that audio visual based learning media using adobe flash professional CS6 was feasible and can be used in the mathematics learning process of material for students of seventh graders at MTs Mu'allimin NW Pancor. ABSTRAKPenelitian ini bertujuan untuk mengembangkan media pembelajaran bilangan berbasis audio visual menggunakan adobe flash profesional CS6 untuk kelas VII MTs Mu’allimin NW Pancor yang valid, praktis, dan efektif. Penelitian ini merupakan penelitian pengembangan yang diadaptasi dari model pengembangan ADDIE. Tahapan penelitian ini ada 5 tahap, yaitu: (1) Analysis; (2) Design; (3) Development; (4) Impelementation; dan (5) Evaluation. Hasil penelitian menunjukkan bahwa media pembelajaran bilangan berbasis audio visual menggunakan adobe flash professional CS6 yang telah dikembangkan berdasarkan penilaian ahli media diperoleh sebesar 96 dengan kategori baik. Berdasarkan respon siswa terhadap kepraktisan media didapatkan persentasi penilaian sebesar 75,35% dengan kategori praktis. Berdasarkan tes hasil belajar siswa terhadap keefektifan media yang telah dikembangkan diperoleh persentase sebesar 88,46%. Berdasarkan hasil penelitian dan analisis data, dapat disimpulkan bahwa media pembelajaran bilangan berbasis audio visual menggunakan adobe flash professional CS6 layak dan dapat digunakan dalam proses pembelajaran matematika materi bilangan kelas VII MTs Mu’allimin NW Pancor.


2021 ◽  
Vol 3 (1) ◽  
pp. 11-19
Author(s):  
Ulfa Rahmatin ◽  
Muhammad Rifai Katili ◽  
Lillyan Hadjaratie ◽  
Sitti Suhada

Upaya meningkatkan minat belajar siswa melalui pengembangan media pembelajaran yang menarik masih menjadi kendala dan tantangan utama yang dihadapi oleh guru pada materi Logika dan Algoritma Komputer di SMK Negeri 1 Suwawa. Penelitian ini bertujuan untuk mengembangkan media pembelajaran komik untuk materi Logika dan Algoritma Komputer yang dapat menarik minat belajar siswa kelas X. Metode yang digunakan dalam penelitian ini adalah Research and Development (R&D) dengan model pengembangan Hannafin dan Peck yang terdiri dari 3 fase, yaitu: analisis kebutuhan, desain, serta pengembangan dan implementasi. Media pembelajaran yang dikembangkan telah memperoleh penilaian oleh ahli materi, dan ahli media serta telah di uji respon dari siswa sebagai pengguna kelayakan dengan kategori kelayakan sangat layak. Hasil penelitian menunjukkan media pembelajaran komik yang dikembangkan dinyatakan valid dan praktis untuk digunakan dalam proses pembelajaran materi Logika dan Algoritma Komputer. Efforts to increase students’ learning interests by developing an attractive learning media is the primary challenge for teachers of Logic and Computer Algorithm at SMK Negeri 1 Suwawa Senior High School. This research aims to develop comics as a learning medium for Logic and Computer Algorithm that may stimulate tenth-grade students’ learning interests. This R&D study, employing Hannafin and Peck’s development model, consisted of three stages, namely: needs assessment, design, and development and implementation. Material experts and media experts have assessed the developed learning media. It also has been tested on students as eligible users; they responded that the media was feasible. The research showed that comic as the developed learning media was declared as valid and practical to be used in Logic and Computer Algorithm subject’s learning process.


Author(s):  
Eko Anis Setyorini ◽  
Lilik Bintartik ◽  
Sumanto Sumanto

Abstract: This research and development is to produce a puzzle media based on audio-visual material on the sub-theme "Indahnya Persatuan dan Kesatuan Negeriku" in class IV SDN Kauman 1 Blitar City that is valid, practical, and interesting. This study uses a research and development model or research and development. The results of audio visual based puzzle media validation obtained a value of 93.3 percent, a very valid category by material experts, media experts and users. For practicality and attractiveness audio visual based media is obtained based on the results of student responses during product trials and field trials. The attractiveness of the media scored 97.3 percent in the very interesting category. Practicality of the media scored 84.4 percent in the category of very practical. So it can be concluded that the audio visual media based puzzle is very worthy used in the learning process in the sub-theme "Indahnya Persatuan dan Kesatuan Negeriku". Abstrak: Penelitian dan pengembangan ini yaitu menghasilkan media puzzle berbasis audio visual materi pada subtema “Indahnya Persatuan dan Kesatuan Negeriku” di kelas IV SDN Kauman 1 Kota Blitar yang valid, praktis, dan menarik. Penelitian ini menggunakan model penelitian dan pengembangan atau research and development. Hasil validasi media puzzle berbasis audio visual memperoleh nilai 93,3 persen kategori sangat valid oleh ahli materi, ahli media dan pengguna. Untuk kepraktisan dan kemenarikan media puzzle berbasis audio visual diperoleh berdasarkan hasil dari respon siswa pada saat uji coba produk dan uji coba lapangan. Kemenarikan media memperoleh nilai 97,3 persen kategori sangat menarik. Kepraktisan media memperoleh nilai 84,4 persen kategori sangat praktis. Sehingga dapat disimpulkan bahwa media puzzle berbasis audio visual sangat layak digunakan dalam proses pembelajaran pada subtema “Indahnya Persatuan dan Kesatuan Negeriku”.


2015 ◽  
Vol 7 (01) ◽  
pp. 73-93
Author(s):  
Iis Uun Fardiana

Developing media through science and Islam intergration is a process of media development in the learning process assisted by using computer system and picture creation, animation, video, audio, and moving text, so that learning will not seem monotonous. In learning science that requires a lot of real knowledge can be realized with Macromedia Flash-based media integration of science and Islam. Because of that, teaching and learning process. Will be attractive and give positive influence on students’ natural science comprehension at MI Mamba’ul Huda Ngabar Ponorogo. Based on the research background, the objective of this research is to investigate those problems and to produce media based on science and Islam integration by using macromedia flash software and the output is in the form of CD (Compact Disc). This research used Research and Development methodology adapted from Dick and Carey methodology. To collect the data, the researcher applied interview, questionnaire, and observation. The result shows that, developing natural sciences learning media based on science and Islam integration are able to increase fourth grade students’ comprehension on natural science material at Madrasah Ibtidaiyah Mamba'ul Huda Ngabar Ponorogo. It can be seen from the mean of post test result 85.8, while in the pre-test the mean 76.8. Therefore, it can be concluded that the students get better score after using the media. Keywords: Development, Media-based integration of science and Islam, IPA.


2020 ◽  
Vol 4 (3) ◽  
pp. 493
Author(s):  
Budi Kurniawan ◽  
Nuriyah Nuriyah

This research including development research (Research and Development) aims to Communication, Collaborative, Critical Thinking, and Creativity (4C)-based Ice Breaking Learning Media Developed on Integrative Thematic Learning. The subjects in this study were students and fifth grade teachers of MIS Nurul Huda, Kupang. The development model used in this study is the Four D development model which consists of 4 stages: (1) define, (2) design, (3) develop, and (4) disseminate. This 4C-based Ice Breaking learning media developed media has carried out a trial process consisting of one-on-one trials of 10 people, small group trials of 12 people and class trials of 34 students. The 4C-based Ice Breaking learning media developed have been validated by the Validator and has undergone revisions so that it gets very feasible and practical results to be used in learning because based on the research results of the Guidelines for Making 4C Ice Breaking Media and 4C Ice Breaking LKPD, and all the media in the latest book, including: puzzles, flipcharts, leaflets, sketches, and learning videos meet very valid criteria so they are very feasible and very practical to be used in the learning process. 


2019 ◽  
Vol 2 (2) ◽  
pp. 168
Author(s):  
Farida Iriani

This thesis research is motivated to create a learning atmosphere and learning process so that learners actively develop their potential to have the spiritual power of religion, personality, intelligence, noble character, and skill that needed him/her. Learning media as a vehicle for channeling or learning message container has a very important role in the teaching and learning process. In addition to attracting the attention of students, the media can also convey a message that is able to approach the actual object so that teachers do not need to explain elaborately about something that can not be displayed directly or concretely. The purpose of this research is to know the utilization of multimedia in improving the mastery of the material and How the results of multimedia implementation in improving the mastery of Islamic Religious Education (PAI) material in public elementary school Lambaro Angan. This test is useful for writers to add insight and experience in particular to improve the quality of teaching. For SD Negeri Lambaro Angan as a contribution of thought and for teachers to increase knowledge in the teaching and learning process. This research used the observation method. Interviews and documentation. This observation researchers use to dig the data, observe or pay attention to some things namely; the state educational institutions of Lambaro Angan State Element in the form of buildings, environmental situation, educators and teaching and learning process took place. Interview method researchers used to collect data on the use of instructional media and the results of multimedia implementation in increasing mastery of Islamic Religious Education (PAI). The data sources in this data collection are PAI Teachers, other teachers are also students of class V. With this method of documentation the author tries to collect data from documents related to media utilization in increasing the mastery of Islamic Religious Education (PAI) Negeri Lambaro Angan Aceh Besar. After the authors conduct research using some of the above methods, the authors can conclude that the use of media learning well will facilitate students to learn and more quickly learning materials.


2019 ◽  
Vol 6 (5) ◽  
pp. 577
Author(s):  
Dania Ayu Wulandari ◽  
Hari Wibawanto ◽  
Agus Suryanto ◽  
Agus Murnomo

<p>Perkembangan jumlah pengguna <em>smar</em><em>t</em><em>phone</em> sudah merambah di kalangan siswa. Hal ini dapat dimanfaatkan sebagai media pendukung proses pembelajaran. Penggunaan media merupakan salah satu komponen metode untuk mencapai tujuan pembelajaran. Berdasarkan observasi di SMK Sultan Trenggono Kota Semarang, media pembelajaran masih terbatas pada <em>slide show power point</em> yang monoton, <em>e-book</em>, dan LKS (Lembar Kerja Siswa) atau buku-buku teks lainnya yang dinilai kurang memenuhi kelayakan. Penelitian ini bertujuan untuk mengetahui: (1) pengembangan media, (2) kelayakan media dan; (3) penilaian kemudahan dan kemanfaatan penggunaan media oleh siswa dan guru. <em>Mobile learning</em> didefinisikan sebagai model pembelajaran menggunakan perangkat IT (<em>information technology</em>) genggam dan bergerak. Model pengembangan yang digunakan adalah 4-D (<em>Four D Models</em>), yaitu: <em>define </em>(pendefinisian), <em>design </em>(perancangan), <em>develop </em>(pengembangan), dan <em>disseminate </em>(penyebaran). Berdasarkan penilaian kelayakan oleh validator media menunjukkan bahwa: aplikasi mendapat penilaian sebesar 86,93% dari ahli media dan 87% dari ahli materi. Sedangkan hasil uji coba menunjukkan nilai kemudahan dan kemanfaatan penggunaan aplikasi sebesar 87,5% oleh guru dan 82,27% oleh siswa. Hal ini menunjukkan bahwa media sangat layak untuk digunakan, mudah, dan bermanfaat dalam proses pembelajaran.</p><p> </p><p><em><strong>Absctract</strong></em></p><p><em>The grow</em><em>th</em><em> number of smar</em><em>tp</em><em>hone users has penetrated among the students. This can be used as a supporting med</em><em>ia</em><em> of the learning process. The use of media is one component method to achieve learning objectives. Based on the observations at SMK Sultan Trenggono Kota Semarang, the learning media is still limited to the monotonous power point slide sho</em><em>w</em><em>, e-book, and LKS</em><em> (student worksheet) </em><em>or other textbooks that are considered less feasibi</em><em>le</em><em>. This study aims to determine: </em><em>(1) media development, </em><em>(</em><em>2</em><em>) media feasibility</em><em>,</em><em> and (</em><em>3</em><em>) assessment of ease and usefulness of media us</em><em>age</em><em> by students and teachers. Mobile learning is defined as a learning model using IT (information technology) handheld and mobile devices. The development model used is 4-D (Four D Models), which are: define, design, develop, and disseminate. Based on the feasibility assessment by the media validator shows that: the application received an assessment </em><em>is</em><em> 86.93% of media experts and 87% of material experts. While the test results show the value of ease and usefulness of application usage </em><em>is</em><em> 87.5% by teachers and 82.27% by students. This shows that the media is very feasible to use, easy, and useful in the learning process.</em></p><p><em><strong><br /></strong></em><strong></strong></p>


Author(s):  
Apri Damai Sagita Krissandi

This study aims to develop book approach, method, and model of learning Indonesian. This type of research includes research development (Research and Development). This study aims to develop and produce a specific product and test the validity of the resulting product. The development model used is a development model adapted from Borg and Gall development research steps (1983: 775). The development procedure is through the following stages: (1) determining the study of competency standards and learning materials, (2) needs analysis, (3) producing books, (4) product validation, and (5) revision of the final product. From the results of the recapitulation score, obtained the following details: 1) the score of the media expert is 4.7 with very good criteria; 2) score of Indonesian lecturers 4.8 with very good criteria; and 3) the mean of student validation score is 4.9 with very good criteria. Therefore, it can be concluded that the book approach, method, and model of learning Indonesian in primary school get an average score of 4.8 with the category of "Very Good".


Vidya Karya ◽  
2017 ◽  
Vol 32 (1) ◽  
Author(s):  
Khairudin Khairudin

Abstract. This School Action Research aims to prove scientifically whether continuous academic supervision can improve the ability of Teachers in optimizing learning media. The study was conducted in 3 (three) months from July to September 2011. The action was focused on evaluation sessions with efforts to improve the ability of teachers in optimizing learning media in 2 cycles. Observational data about students’ activity and teacher activity in managing learning using LCD projector as learning media which were analyzed by calculating the mean value of all aspects of several meetings. The result of the research shows the improvement of teacher ability in using LCD projector. Students’ and teachers’ activities in learning using LCD projector as learning media already meet the indicators of success. Responses and perceptions of teachers and students on learning using the media projector is very good, teachers and students agree to apply the learning process using LCD projector media.  Keywords: LCD Projector. Abstrak. Penelitian Tindakan Sekolah ini bertujuan untuk membuktikan secara ilmiah apakah supervisi akademik berkelanjutan dapat meningkatkan kemampuan Guru dalam mengoptimalkan media pembelajaran. Penelitian dilaksanakan dalam 3 (tiga) bulan dari bulan Juli sampai September 2011. Tindakan dipusatkan pada sesi evaluasi dengan upaya meningkatkan kemampuan Guru dalam mengoptimalkan media pembelajaran dalam 2 siklus. Data hasil observasi tentang aktivitas siswa dan aktivitas guru dalam mengelola pembelajaran menggunakan media pembelajaran LCD proyektor dianalisis dengan menghitung nilai rata-rata seluruh aspek dari beberapa kali pertemuan yang dilaksanakan. Hasil penelitian menunjukan adanya peningkatan kemampuan guru dalam menggunkan media pembelejaran LCD Proyektor. Aktivitas siswa dan guru dalam pembelajaran menggunakan media pembelajaran LCD proyektor sudah memenuhi indikator keberhasilan. Respon dan persepsi guru dan siswa terhadap pembelajaran menggunakan media proyektor sangat baik, guru dan siswa setuju diterapkannya pembelajaran menggunakan media LCD proyektor.Kata Kunci: LCD Proyektor.


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