scholarly journals PERANCANGAN VIDEO STEREOSCOPIC 3D DENGAN 2 KAMERA SMARTPHONE MENGGUNAKAN METODE COLOR ANAGLYPH

Respati ◽  
2017 ◽  
Vol 8 (23) ◽  
Author(s):  
Sucipto Sucipto

3D Stereoscopy also called stereoscopic or 3D imaging refers to a technique for creating or enhancing the illusion of depth to the picture by presenting two offset images separately to the left and right eye of the viewer. Two-dimensional images are then combined in the brain to give the perception of 3D depth. One method to represent the level of depth with stereoscopic. Two stereoscopic images are stacked, there will be the so-called image disparity (disparity image) that is separate duplicate images because of the different parallax. Disparity image is created because of stereobase, ie the distance between the camera lens axis. The distance between the two cameras, can be analogous to the distance of the two eyes are large 65 mm.                Factors that affect the stereoscopic video is video processing performed by optimization of standard anaglyph, with color correction and gamma level of the video, shooting technique and the distance between the object lens with the camera, it is supported by the change in value significantly between techniques establishing shot (ES), tracking shot (TS) and a panning shot (PS). tracking shot (TS). distance between an object lens with the camera also has an effect, on the first visible value of 75 lux at a distance object with camera lenses over 20 meters were taken using a technique establishing shot (ES) has a value score an average of 4.6 to 6.8 while tracking shot (TS) have the highest scores, with an average score of 6.6 to 9, while for objects recorded average value is the highest PK (Pusat Keramaian) object with an average score of 2.6 object followed by a PA (Pemandangan Alam) object with an average score of 2.4. Keyword : stereoscopic, disparity, parallax, stereobase, gamma.

2021 ◽  
Vol 7 (1) ◽  
pp. 18-28
Author(s):  
Mar'atun Susanti

Abstract: This study aims to improve learning outcomes using QR Code-based poster media on the Excretion System in Humans. This type of research is classroom action research using the Hopkins model. Through 2 cycles starting from planning, action, observation, and reflection. The object of the research was 32 students in class 8E. Data collection tools used tests, questionnaires and observation sheets. The results showed that the cognitive value in the pre-cycle activities obtained an average percentage of 16% with the low category, in the first cycle it got an average percentage of 84.8%, and in the second cycle it got 85% in the very good category while the teacher activity in the first cycle obtained The average value is 79% in the good category, the second cycle gets a value of 96% in the very good category and the activities of the students in the first cycle get an average score of 69% in the good enough category, the second cycle gets a value of 94% in the very good category. The results of the questionnaire showed that 77% of students liked poster media with QR codes. Based on these results, it shows that the application of QR Code-based poster media can improve learning outcomes of 8E grade students of SMPN 1 Warungkiara. Keywords: Poster media, QR code, learning outcomes


2021 ◽  
Vol 8 (1) ◽  
pp. 39
Author(s):  
Rafiuddin Rafiuddin

This study aims to improve students' learning outcomes of Audio Video System Planning and Installation by applying the Team Games Tournament learning model in class XI TAV 1 SMK Negeri 4 Gowa. The type of research used is classroom action research (PTK), using the Kemmis & McTaggart research model which consists of four stages: planning, implementing, observing and reflecting. The four stages are carried out in two cycles. The subjects in this study were 33 people in class XI TAV 1. The instrument used was a test of learning outcomes and student observation sheet instruments. The collected data were then analyzed using descriptive statistical analysis. The results showed that the application of the Team Games Tournament learning model could improve student learning outcomes. This is evident from the increasing learning outcomes of students. Of the 33 students the initial test results with an average score of 47.15 with learning completeness as many as 6 students with a percentage of 18.18%, while what is expected is that 85% of all students achieve the Minimum Completion Criteria (KKM) with a value of ≥75. Then the learning outcomes increased by 30.30% in the learning outcomes of the first cycle test after applying the Team Games Tournament learning model, with an average value of 57.15, namely 16 students with a percentage of 48.48% learning completeness. In the second cycle test results increased 42.43% from cycle I, with an average score of students reaching 78.82, namely the completeness of learning as many as 30 students with a percentage of 90.91%. Based on the results of the study, it can be concluded that of the 33 students, more than 85% have completed their studies in the subject of Planning and Installation of Audio Video Systems with the KKM standard, namely 75.


2021 ◽  
Vol 1 ◽  
pp. 207-216
Author(s):  
Ade Apriliana ◽  
Hana Nafiah

AbstractMental disorders are disorders that occur in the brain which are characterized by distrurbed behavior, thinking processes, emotions, and perceptions. The stigma attached to people with mental disorders is still a problem. The impact of stigma given to people with mental disorders can cause sufferers to lose self-esteem. This study aimed to determine the description of the social stigma of mental disorders in a literature review. This reseach was a literature review research. This articles found were searched from the online database, namely Pubmed. There were five articles that matched the research inclusion criteria. The total number of respondents was 1,874. Critical analysis of the articles used the Hawker instrumen. The results showed that there were four articles which have a negative stigma. Only one article had a positive stigma. The average score of the Authoritariansm aspect was 6.53. The average score of the Benevolence aspect was 6.27. The Social aspects Restrictiveness had an average value of 5.87. The average score of the CMHI was 5.73. Meanwhile, in the positive stigma article, the hight stigma value was 44.04% an the low stigma was 26.97%. Based on the results, it can be concluded that there are negative stigma results for people with mental disordesKeywords: Mental disorders; public; mental illnes; stigma AbstrakGangguan Jiwa adalah gangguan yang terjadi pada otak yang ditandai dengan terganggunya perilaku, proses berfikir, emosi, dan persepsi. Stigma yang melekat pada orang dengan gangguan jiwa masih menjadi suatu masalah. Dampak dari stigma yang diberikan pada orang dengan gangguan jiwa, dapat menyebabkan penderita kehilangan self esteem. Penelitian ini bertujuan untuk mengetahui gambaran stigma masyarakat terhadap gangguan jiwa secara literature review. Penelitian ini adalah penelitian literature review. Hasil pencarian artikel dari database online yaitu Pubmed yang didapatkan 5 artikel yang sesuai dengan kriteria inklusi penelitian, dengan hasil jumlah responden 1.874. Analisa telaah kritis terhadap 5 artikel menggunakan instrumen Hawker. Secara umum hasil analisa 4 artikel mempunyai stigma yang negatif dan 1 artikel mempunyai stigma yang positif dengan hasil analisa pada 4 artikel, aspekauthoritariansm dengan rata-rata nilai 6,53, aspek benevolencee dengan rata-rata nilai 6,27, aspek social restrictiveness dengan rata-rata nilai 5,87, dan aspek Community Mental Health Ideology (CMHI) dengan nilai rata-rata 5,73. Dan berdasarkan satu artikel didapatkan nilai stigma tinggi yaitu sebanyak 44.04% dan stigma rendah 26,97%. Hasil penelitian literature review ini menyimpulkan bahwa didapatkan hasil stigma yang negatif terhadap orang dengan gangguan jiwa.Kata Kunci :Gangguan jiwa, masyarakat, mental disorders, mental illness, stigma


2020 ◽  
Vol 3 (1) ◽  
pp. 17-28
Author(s):  
Resti Pangestu ◽  
Farida ◽  
Siska Andriani

This research and development uses the ADDIE model which includes 5 steps namely analysis, design, development, implementation, and evaluation. The results of this study are android-based M-learning teaching materials assisted by Construct 2 on the subject matter of relations and functions. This teaching material gets an assessment in the valid category with an average value of 3.40 in the material experts and includes a valid category with a value of 3.54 in the media expert. In small-scale trials followed by 3C and 5D classes with 10 students each getting an average score of 3.47 with very interesting criteria. In the large-scale field trial which was attended by 30 students of 3E grade the average score of attractiveness was 3.57 and grade 5C with an average of 3.38 with very interesting criteria. Effect size test results in class 3E with 0.56 results and in class 5C of 0.57 with moderate criteria. Based on these results it can be concluded that the Android-based M-learning teaching material is assisted by construct 2 on the material of the relation and the function is feasible and effective to be used as a learning aid.


2019 ◽  
Vol 4 (1) ◽  
pp. 87-96
Author(s):  
Sumarsih

This study aims to describe the effectiveness of mathematics learning and describe the learning outcomes of mathematics with the Peer Tutor Learning method. This study uses the Classroom Action Research method, with data collection methods of documentation, observation and tests. The findings of this study that Learning Methods peer tutors are proven to increase the activity and effectiveness of learning and student learning outcomes. With this method, students who achieve grades above KKM have 18 students with a percentage of 62.07%, while students who achieve grades below the KKM have 11 students with a percentage of 37.93%. This increase in learning outcomes is also seen in the average score achieved, that is equal to 82,241 a value that exceeds the KKM, while the average value achieved previously is 74.69 a value that is still below the KKM. The limitations of this study were only carried out at MIN I Yogyakarta, class 4A with a total of 29 students.


2021 ◽  
Vol 10 (1) ◽  
pp. 62
Author(s):  
Edo Wahyu Triawan ◽  
Misgiya Misgiya ◽  
Nelson Tarigan

This study aims to analyze and describe the application of Malay ornaments on flat-plane glass media by class XI SMAS Dharma Karya Beringin students based on the principles of fine arts, especially in the aspects of unity, balance, harmony, center of attention, and rhythm. This study used descriptive qualitative method. The subjects of this research were students of class XI SMAS Dharma Karya Beringin and the object of the research was the Malay ornament work on flat glass media totaling 15 students' works using the Census Sampling technique. The results of this study explain that the mean score of the work as a whole is categorized as good with an average of 84.9 (good). Malay ornament works are assessed based on the aspects of unity, balance, harmony, center of attention, and rhythm. The aspect of assessment with the highest score is the balance with an average score of 85, that is, the similarity of the left and right motives is relatively the same. aspects of harmony with an average value of 85.47, namely the harmony of the motives is well ordered. The aspect of unity with an average score of 85.3, namely the combination of several shapes and motifs that are linked appropriately. The rhythm aspect with an average value of 84.4, namely the order in which the motifs are placed in order and the attention center aspect with an average value of 83.7, namely the shape of the different motifs and placed in the middle. If broken down as a whole based on student achievement, the works with the very good category are 0 ornamental works by 0%. In the good category there are 15 ornament works at 100% and works with enough category are 0 ornament works by 0%.Keywords: overview, ornaments, malay.AbstrakPenelitian ini bertujuan untuk menganalisis dan mendeskripsikan penerapan ornamen Melayu pada media kaca bidang datar karya siswa kelas XI SMAS Dharma Karya Beringin berdasarkan dari prinsip-prinsip seni rupa khususnya dalam aspek kesatuan, keseimbangan, keselarasan, pusat perhatian, dan irama. Penelitian ini menggunakan metode deskriptif kualitatif. Subjek penelitian ini adalah siswa kelas XI SMAS Dharma Karya Beringin dan objek penelitian adalah karya ornamen Melayu pada media kaca bidang datar berjumlah 15 karya siswa dengan menggunakan teknik Total Sampling. Hasil penelitian ini menjelaskan bahwa nilai rata-rata karya secara keseluruhan dikategorikan baik dengan rata-rata 84,9 (baik). Karya Ornamen Melayu dinilai berdasarkan aspek kesatuan, keseimbangan, keselarasan, pusat perhatian, dan irama. Aspek penilaian dengan nilai tertinggi adalah  keseimbangan dengan nilai rata-rata 85, yaitu kesamaan motif kiri dan kanan relatif sama. aspek keselarasan dengan nilai rata-rata 85,47, yaitu  keserasian motif tertata dengan baik. Aspek kesatuan dengan nilai rata-rata 85,3, yaitu perpaduan beberapa bentuk dan motif tertaut dengan tepat. Aspek irama dengan nilai rata-rata 84,4, yaitu urutan penempatan motifnya sudah tertata dan aspek pusat perhatian dengan nilai rata-rata 83,7, yaitu bentuk motif berbeda dan ditempatkan ditengah. Apabila dirincikan secara keseluruhan berdasarkan capaian siswa maka karya dengan kategori sangat baik berjumlah 0 karya ornamen sebesar  0%. Kategori baik berjumlah 15 karya ornamen sebesar 100% dan karya dengan kategori cukup berjumlah 0 karya ornamen sebesar 0%.Kata Kunci: tinjauan, ornamen, melayu. Authors: Edo Wahyu Triawan : Universitas Nrgeri MedanMisgiya : Universitas Nrgeri MedanNelson Tarigan : Universitas Nrgeri Medan References: Atmojo, W.T. (2013). Penciptaan Batik Melayu Sumatera Utara. Jurnal Seni dan Budaya Panggung, 23(01), 90-97. http://dx.doi.org/10.26742/panggung.v23i1.89.Sukimin, A.W. Sutandur. (2008). Terampil Berkarya Seni Rupa 1. Solo: Tiga Serangkai.Dalijo,  D. (1983). Pengenalan  Ragam  Hias  Jawa. Jakarta: Depdikbud.Feldman, E.B. (1967). Art Image and Idea. New Jersey: Prentice Hall Inc.Resita, R.A. Diah, (2010). Ragam Hias Nusantara. Jurnal Humaniora, 1(02), 246-252.Sirait, Baginda. (1980). Pengumpulan dan Dokumentasi Ornamen Tradisional di Sumatera Utara. Medan: IKIP Medan.Sugiyono. (2014). Metode Penelitian Pendidikan. Bandung: Alfabeta.Triawan, E.W. (2020). “Karya Ornamen Melayu Siswa Kelas XI SMAS Dharma Karya di Atas Media Kaca Bidang Datar”. Hasil Dokumentasi Pribadi: 11 November 2020, SMAS Dharma Karya Beringin.Utami, A., Soeprayogi, H., & Azis, A. C. K. (2020).Pembuatan Kerajinan Bunga Berbahan Kulit Jagung Ditinjau dari Prinsip-prinsip Seni Rupa dan Kerajinan. Journal of Education, Humaniora and Social Sciences (JEHSS), 3(1), 260-264. https://doi.org/10.34007/jehss.v3i1.282. 


2018 ◽  
Vol 3 (2) ◽  
pp. 52-57
Author(s):  
Salya Marshanda ◽  
Santi Endriani

This study aims to determine the learning activities of students and increase learning outcomes of social studies students. The method used in this study was to use the Classroom Action Research (CAR) design. The subjects needed in this study were students of class VII-3 of SMP Negeri 2 Palangka Raya, amounting to 29 students, for data collection techniques used observation and tests. While in this study using qualitative and quantitative data analysis. The results of the study show that: (1) Student learning activities are good. This is evidenced by the increase in the average score of learning activities of students in the first cycle obtaining an average score of 3.86 with the criteria of Good. (2) There is an increase in learning outcomes as evidenced by an increase in classical completeness from pre-action (pre-test), learning outcomes of students get an average score of 36.89 with completeness of 0% or no students complete or score =75 and post-test cycle I learning outcomes students get an average value of 80.51 with completeness 96.55% or get a value of =75.


2019 ◽  
Vol 3 (2) ◽  
pp. 101
Author(s):  
Rukayah Rukayah

 This study aims to determine the completeness of students in understanding the material in collaboration with students and efforts to improve learning outcomes in collaboration with students using the field trip method. This research is a type of classroom action research. The approach used is a qualitative approach. The subjects in this study were the students of TK Tirodeceng Pompanua in the 2017/2018 academic year, totaling 17 people. The object in this study is the use of field trips in increasing motivation to learn student cooperation and creativity. The tools used to collect data are tests, interviews, and observations. This study consisted of two cycles. Efforts are made to understand the material of collaboration, researchers provide learning in groups using teaching aids accompanied by demonstrations. Giving action by learning using the field trip method in the first and second cycles obtained the average value and level of student learning completeness. In the initial test, the students' average score was 1.94, when the test post I the student's average score increased to 3.18 and at the time of the test post-II the student's average score increased to 3.23 with a learning completeness level of 88%. It means that the results obtained by students at the test post II have reached the level of completeness in a classical manner, namely at least 85% of students who get a value of ≥ 3 stars. 


Author(s):  
William P. Wergin ◽  
Eric F. Erbe

The eye-brain complex allows those of us with normal vision to perceive and evaluate our surroundings in three-dimensions (3-D). The principle factor that makes this possible is parallax - the horizontal displacement of objects that results from the independent views that the left and right eyes detect and simultaneously transmit to the brain for superimposition. The common SEM micrograph is a 2-D representation of a 3-D specimen. Depriving the brain of the 3-D view can lead to erroneous conclusions about the relative sizes, positions and convergence of structures within a specimen. In addition, Walter has suggested that the stereo image contains information equivalent to a two-fold increase in magnification over that found in a 2-D image. Because of these factors, stereo pair analysis should be routinely employed when studying specimens.Imaging complementary faces of a fractured specimen is a second method by which the topography of a specimen can be more accurately evaluated.


2016 ◽  
Vol 5 (2) ◽  
pp. 365
Author(s):  
Mohamad Suparno

The background of this study is the low results of social studies class V SD Negeri 010 Silikuan Hulu Kecamatan Ukui. This is evidenced by of 26 students only 11 (41.67%), which reached KKM, to research the learning improvement by implementing cooperative learning model Jigsaw. This research is a class act who do as much as two cycles. The collection of data in research adalag with the testing techniques. The study states that the implementation of cooperative learning model jigsaw can improve learning outcomes IPS, it is seen from: the average student learning outcomes which increased 20.25% from the average value of the basic score is 69.58 into 83.67 at UH the first cycle, and the average value UH second cycle increased 31.50% from the average score of 69.58 into 91.50 basis. The percentage of classical completeness achievement has been as expected. Which, on the basis of completeness klasikalnya score is 41.67% with the category is not exhaustive and the UH first cycle increased to 87.50% with the category completely, then at UH second cycle increased to 91.67% with the category completely.


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