scholarly journals MODEL KONSEPTUAL MEDIA MOTION GRAPHIC INTERAKTIF MATEMATIKA UNTUK SISWA KELAS V SEKOLAH DASAR

2020 ◽  
Vol 32 (1) ◽  
pp. 53-74
Author(s):  
Titik Putri Wardaniasih ◽  
Siti Rohmi Yuliati ◽  
Ika Lestari

Abstract: The purpose of this research is to find a conceptual model as a basic in developing a learning media Mathematics of Scale material using motion graphic media. The development model used in this research is Hannapin and Peck's model which is consists of three stages, namely requirements analysis, design, and development or implementation. This research was conducted at SDN Karanggan 01 Gunung Putri, Bogor towards fifth grade students of elementary schools. The results of the product feasibility trial show that interactive motion graphic media is very feasible to use by obtaining an average expert review rating of 95.14% with the category "Very Good". Based on an analysis of previous research findings the conceptual model of interactive motion graphic media that researchers found to be effectively used in schools with problems that researchers found in the field. Keyword : Motion graphic, Interactive, Mathematic, Scale Abstrak : Tujuan dari penelitian ini adalah untuk menemukan model konseptual sebagai dasar dalam mengembangkan suatu media pembelajaran Matematika materi Skala menggunakan media motion graphic. Model pengembangan yang digunakan pada penelitian ini adalah model Hannapin dan Peck yang terdiri dari tiga tahapan yaitu analisis kebutuhan, desain, dan pengembangan atau implementasi. Penelitian ini dilaksanakan di SDN Karanggan 01 Gunung Putri, Bogor terhadap siswa kelas V sekolah dasar. Hasil uji coba kelayakan produk menunjukkan bahwa media motion graphic interaktif sangat layak digunakan dengan mendapat penilaian expert review rata-rata sebesar 95,14% dengan kategori “Sangat Baik”. Berdasarkan analisis terhadap temuan penelitian sebelumnya model konseptual media motion graphic interaktif yang peneliti temukan efektif digunakan pada sekolah dengan permasalahan yang peneliti temukan di lapangan. Kata Kunci : Motion graphic, Interaktif, Matematika, Skala

Jurnal Kiprah ◽  
2020 ◽  
Vol 8 (2) ◽  
pp. 143-150
Author(s):  
Hanum Hanifa Sukma ◽  
Ganis Amurdawati

Modul dalam pembelajaran Bahasa Indonesia menjadi pendukung siswa dalam menguasai materi sebab materi bahasa Indonesia saat ini diorientasikan berbasis teks. Tujuan pengembangan bahan ajar berbentuk modul ini untuk menghasilkan bahan ajar modul berbasis local wisdom yang layak pada materi menulis karangan narasi. Jenis penelitian ini adalah penelitian pengembangan atau Reseach and Development. Pengembangan mengacu pada model pengembangan ADDIE (Analyse, Design, Development, Implementation and Evaluation). Namun, pengembangan ini hanya sampai tahap implementation dan tahap kelima tidak dilakukan karena keterbatasan waktu dan biaya. Implementasi dilakukan pada salah satu sekolah dasar dengan subjek 28 siswa. Teknik pengumpulan data dalam penelitian ini menggunakan angket. Data yang didapatkan dianalisis dengan deskriptif persentase.  Hasil dari validasi modul oleh ahli materi dan pembelajaran terdiri dari aspek kelayakan isi sebesar 89%, aspek kebahasaan 87%, dan aspek sajian 82%. Sementara itu, penilaian produk oleh ahli media meliputi aspek bahan ajar sebesar 83%, aspek gambar/kegrafikan sebesar 81%, dan aspek tampilan sebesar 82%. Hasil uji coba terbatas mendapat respon positif sebesar 98,25% sehingga modul sangat layak digunakan sebagai bahan ajar. Penelitian ini menghasilkan pengembangan bahan ajar modul yang berbasis local wisdom di sekitar siswa yang menjadikan inovasi dalam mengembangkan kemampuan menulis narasi.   The position of Indonesian Language subjects in the 2013 Curriculum is an intermittent interrelation of other subjects in the learning process, in addition to that the Indonesian language material is currently oriented based on text. The purpose of developing teaching materials is to form modules to produce module teaching materials based on local wisdom in writing narrative essays for fifth grade students to find out the level of feasibility of the modules developed in writing local narrative essay writing materials. This type of research is development research or research and development. An interesting development in the ADDIE development model (Analysis, Design, Development, Implementation and Evaluation). However, this development only reached implementation, and the completion was not carried out due to time and cost limitations. Implementation was carried out in one of the elementary schools with a subject of 28 students. The technique of collecting data in this study used a questionnaire. The data obtained were analyzed with descriptive percentages. The results of the module validation by subject matter and learning experts consisted of 89% content eligibility aspects, 87% linguistic aspects, and 82% presentation aspects. Meanwhile, media experts released products with 83% teaching aspect, 81% picture / graphic aspect and 82% visual aspect. The limited trial results received a positive response of 98.25% so that the module is very feasible to use as teaching material. Teaching material based development modules based on local wisdom among students become an innovation in developing narrative writing skills


2017 ◽  
Vol 1 (2) ◽  
pp. 57
Author(s):  
Susilo Tri Widodo ◽  
Mahmud Rafi Al Ghani

This research aims to develop web based media (virtual map) on the civic education learning of NKRI materials on fifth-grade. This type of research is Research and Development (R&D). The procedure of this research is analysis, design, manufacture, testing, and maintenance. The subject of study was fifth-grade students in Wonorejo Elementary School. Data collection using interview, tests, questionnaires, and documents. Data were analyzed using descriptive analysis consist central tendency and varians analysis. The results showed that virtual map fit for use with a score of the media percentage assessment 88% and a score of the content’s material components 100%. Media test results showed an average increase equal to 29,57%. Percentage mastery increased from 35.71% to 42.82%.  Conclusion in this study is the media virtual map effectively used in learning civic  education of NKRI materials.


2020 ◽  
Vol 25 (1) ◽  
pp. 33
Author(s):  
Asrial Asrial ◽  
Syahrial Syahrial ◽  
Dwi Agus Kurniawan ◽  
Qalbi Shanaz Anandari

This research develops e-module teaching materials by using a digitalized book application based on ethno constructivism and also discerns students' responses to the e-modules. We employed the ADDIE model (Analysis, Design, Develop, Implement, and Evaluate) to create the books. The ADDIE model consists of five steps, namely (1) introduction, (2) planning, (3) development, (4) implementation, and (5) evaluation. The subjects of this study were 21 fifth-grade students of elementary schools 112/I. The re-sults of this study captured that the product was favored by most of the students with percentages of interest (72.73%), motivation (77.27%), and perception (63.6%).


2019 ◽  
Vol 4 (1) ◽  
pp. 32-37
Author(s):  
Prihatin Sulistyowati ◽  
Dewi Masruroh Nur Wahidiyah ◽  
Dwi Agus Setiawan

Pentingnya membangun karakter nasionalis pada era sekaarang sangatlah penting. Upaya tersebut efektif dilaksanakan dalam pembelajaran disekolah dengan dukungan materi ajar yang menarik. Materi IPS khususnya tokoh-tokoh proklamasi merupakan contoh karakter nasionalis yang dapat di tauladani siswa. Pelaksanaan penelitian ini untuk mendeskripsikan: proses pengembangan, kelayakan, kepraktisan, dan keefektifan bahan ajar ensiklopedia berkarakter nasionalisme. Penelitian pengembangan ini menggunakan model 4D (four-D) yang dimodifikasi menggunakan tiga tahapan saja, yaitu: tahap pendefinisian, tahap perancangan, dan tahap pengembangan. Subjek uji coba adalah 19 siswa kelas V SDN Sengguruh. Instrumen pengumpulan data menggunakan angket dan dokumentasi. Hasil penelitian menunjukkan bahwa bahan ajar ensiklopedia layak, praktis dan efektif untuk digunakan. Penilaian oleh ahli media mendapatkan presentase 80%, ahli bahasa mendapatkan presentase 80%, penilaian ahli materi mendapatkan presentase 77,2 %, penilaian praktisi mendapatkan presentase 95,4 %, penilaian siswa mendapatkan presentase 92%, sedangkan untuk keefektifan mendapatkan 78,5%. Berdasarkan paparan hasil penilaian maka bahan ajar ensiklopedia “Layak” dan “Sangat Baik” digunakan di lapangan The importance of building nationalist character in the present era is very important. These efforts are effectively implemented in school learning with the support of interesting teaching material. IPS material, especially the figures of the proclamation, are examples of nationalist characters that can be taught by students. The implementation of this research is to describe: the process of developing, feasibility, practicality, and effectiveness of encyclopedia teaching materials characterized by nationalism. This development research uses a 4D (four-D) model that is modified using only three stages, namely: the stage of defining, designing, and developing. The subjects of the trial were 19 fifth grade students at Sengguruh Elementary School. The instrument of data collection uses questionnaires and documentation. The results showed that encyclopedia teaching materials were feasible, practical and effective to use. Evaluation by media experts gets a percentage of 80%, linguists get 80% percentage, assessment of material experts get a percentage of 77.2%, practitioner assessment gets a percentage of 95.4%, assessment of students get a percentage of 92%, while for effectiveness get 78.5% . Based on the explanation of the results of the assessment, the encyclopedia teaching material "Worthy" and "Very Good" was used in the field


2016 ◽  
Vol 4 (1) ◽  
pp. 146-152
Author(s):  
Nittaya Phiwpong ◽  
Nutprapha Dennis

The purpose of this study was to investigate students’ opinions towards the reading comprehension through cooperative learning activities. The subjects were 25 students in grade 5 at Bannonnoischool, UbonRatchathani, Thailand. The studied was operated in an English course in second semester of 2014 academic year. The experiment took two days a week for five weeks. There are two instruments which were used in this study; lesson plans which were used for teaching over 10 periods, consisting of five lesson plans from New Express English Activities Book 5, and the questionnaire   for checking the students' opinions towards cooperative learning.       The research findings were as follows: The mean score of all determination is 3.82 which reflect that the subjects improved their reading skill due to the cooperative-learning activities in the class. The opinions were taken from each item indicated that the students have a positive attitude in cooperative learning in all items. Furthermore the cooperative learning activities can motivate in reading comprehension to a maximum of 4.56.  The results of the study    helped the teacher to improve teaching English by using cooperative learning strategy, promote reading comprehension, encourage and support students in reading English by using cooperative learning.


2017 ◽  
Vol 1 (1) ◽  
pp. 38
Author(s):  
Hasan Basri

The problem in this research is found in Indonesian subjects that of the 30 students with KKM 75, which has already reached KKM as many as 15 people (41.7%), while that has not reached the KKM as many as 21 students (58.3%). The situation was caused by the teacher in explaining the lesson Indonesian still using a model of lectures and familiarize students to memorize, so that students can develop their ideas. The problems of this study as follows: Is the learning model application role playing can improve learning outcomes Indonesian fifth grade students of SDN 032 Kualu Kecamatan Tambang? This study aims to improve learning outcomes Indonesian grade students of SDN 032 Kualu Kecamatan Tambang through the application of learning models role playing. This research was conducted one month from the month of April 2015. The research was conducted 2 cycles, with each cycle consisting of two meetings as well as twice daily tests. Classroom action research in order to succeed, the researchers set the stage that action planning, action, observation and reflection. Based on the research results, it could be concluded that the activity of teachers in learning implementation role playing, in the first cycle average teacher activity amounted to 62.50% in the category of less pretty, and the activities of teachers in the second cycle of 84.72% in both categories once. Thus there is increased activity of teachers by 22.22% from the first cycle to the second cycle. The average activity of students in the first cycle the percentage of student activity in learning tends to increase. At the first meeting with the average student activity that is 61.25% with the category enough. At the second meeting increased by an average of student activity that is 81.25% with the category enough. The average increase in the activity of the students from the first cycle to the second cycle of 20.00%. The class classically considered complete when a class has achieved a score of 85% of the amount due or to KKM 75 then the class is said to be completed (90.00%). From the above shows that the application of learning models can improve outcomes role playing learning Indonesian grade students of SDN 032 Kualu Kecamatan Tambang, it can be concluded that the hypothesis is accepted as true action.


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Yuwanda Megri Santika ◽  
Otang Kurniaman ◽  
Zariul Antosa

Reading is one of the important aspects in the communication process. Reading can make someone better understand the contents of the reading. In learning to make it easier for students to understand the contents of the reading it will be easier if it begins with the ability to determine the main ideas of the paragraph. Based on this, the researcher conducted a study by applying the Cooperative Integrated Reading and Composition (CIRC) learning model to the ability to determine the main idea of the paragraph at the fifth grade students of SD 003 Pulau Kopung. This study aims to determine the effect of the CIRC learning model on the ability to determine the main ideas of paragraphs of fifth grade students of SD Negeri 003 Pulau Kopung. This research method is a quasi- experimental Nonequivalent Control Group Design. This research was conducted in two classes, the VA class as the control class and VB class as the experimental class with 22 students in each class. The results of the study showed that the CIRC learning model influenced the ability to determine paragraph main ideas with the results of calculations derived from the gain index, the experimental class using the CIRC learning model got an increase in gain of 0.59 with the middle class and the control class with the normal learning model got an increase of 0.31 with medium class.


Author(s):  
Dea Sinta Maharani ◽  
Otang Kurniaman

Linguistic intelligence is one of eight multiple intelligences that currently attracts attention in the world of education. Linguistic intelligence is a person's ability to speak both verbally and in writing, besides that people who have linguistic intelligence also master the components of linguistic intelligence which consists of phonology, syntax, semantics and pragmatics. The type of research used is research and development (R & D) with a 4D model. The subjects in this study were experts as validators, fifth grade students for trials and homeroom teachers in elementary schools. Data collection is done by giving a questionnaire to the validator. In this study the researchers concluded that the product of the developed linguistic intelligence assessment instrument was declared feasible to be used based on the results of validation of 86% with very feasible categories. The obstacle in developing the product of this instrument of linguistic intelligence assessment is the lack of knowledge of the school about the importance of linguistic intelligence for students in elementary schools. 


Author(s):  
Shindy Lestari ◽  
Syahrilfuddin Syahrilfuddin ◽  
Neni Hermita ◽  
Zetra Hainul Putra

This research is to determine the effect of realistic mathematical approach on students’ learning motivation. The research method is pre-experiment of one group pretest posttest design. This study was conducted with 34 fifth grade students from a public school in Pekanbaru, Indonesia. The results indicate that students’ learning motivation significantly increases. Among six indicators measuring students’ learning motivation, the indicator of interesting activities in learning is the most increase, from 80.76% in pre-test to 86.40% in post-test. The average score of pretest in form of students’ learning motivation questionnaire before applying treatment was 90.56 while score posttest after treatment was 95,09 and the results of the research hypotheses using the comparative t-test tcount (6.997) > ttable (2.039). This means that there is an effect of applying the realistic mathematical approach to students’ learning motivation.


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Sri Apnita Indra

This research is motivated by the low mathematical understanding ability of students who are still low. This research was conducted on fifth grade students of State Primary School 003 Pulau Kopung, Sintajo District, Kuantan Singingi Regency. This study aims to improve the results of understanding of students' mathematics learning outcomes through the Realistic Mathematic Education (RME) approach. From the data analysis of student learning outcomes before and after the Realistic Mathematic Education approach was applied, students who completed only 10 people or 43.47% with incomplete categories. After the first cycle, students who completed increased to 16 or 69.56% with incomplete categories. For the second cycle, the number of students who completed as many as 20 people or equal to 89.95% with complete categories. From the results of this study it can be concluded that the application of the Realistic Mathematic Education approach can improve the understanding of the concept of dividing students into mathematics subjects in class V of Public Primary School 003 Pulau Kopung, Sintajo Raya District, Kuantan Singingi Regency.


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